Which shape of habit app suits you, and what to check before installing one. Written to be useful even when the answer is not this app, because a recommendation that never says no is not worth reading.
Six models of habit app, what each is actually for, and who each one suits.
The four things that actually differ, and the free option already on your phone.
The recording part has real evidence. Most of what is built on top of it does not.
If breaking a run is what stops you, another counter will not help. What changes and what it costs.
Leaving the game usually means one of two things. What you lose, and when to stay.
The grid keeps every missed day in the picture. How that differs from a counter, and when to stay.
A paid one-off built on consecutive days against a free game with a subscription. Who each suits, and the pattern neither handles.
Two apps that put a character between you and the job, aimed at different jobs. Who each suits, and the pattern that beats both.
For when the companion became another thing you were letting down.
How to tell a genuinely streak-free app from one that renamed the counter.
Three ordinary causes of abandoning habit apps, and what to change before installing another.
Why points and characters work brilliantly for some people, and what to use if you are not one.
Free, private and already installed. Where it runs out, and what to try before paying.
Free, private and yours. What a grid cannot do is tell you why a habit stopped.
Mostly no, and here is the narrow case where it changes something.
Why the restriction is the feature, and what an app can do once it has one habit to think about.
Most apps calling themselves adaptive change what they say. The useful version changes the plan.
What on-device actually means, what to check before believing it, and what you give up.